Before the call
- Pick a complexityfrom 1–8. Start at 3 if your team hasn't played before; bump to 5–6 once they get the rhythm.
- Decide on briefs. Library is the safe default. Pick Custom when you want to point the lesson at a specific theme (e.g. swap east/west to talk about how engineering and design see the same thing differently). AI-generated is unpredictable in a good way.
- Set a video call link and (optionally) a Miro / FigJam board for notes. Tessera doesn't do voice itself — pairs need an external channel.
- Save your host recovery URL. If you close the tab, that bookmark is your only way back to the dashboard.
At kickoff
- Share the game code. Players join from the home page; let them choose a display name they're happy seeing in their team's history.
- Decide whether to let players pick their own role. Builders typically enjoy the hands-on side; guiders are best for verbal communicators. Observers are great for skeptics who want to watch first.
- Use auto-allocate if you don't care about pairings. Use manual pair when you want to mix functions deliberately (engineer ↔ designer, junior ↔ senior).
While the round is running
Watch the dashboard, not the participants. The right pair to nudge is the one with the lowest accuracy after 60 seconds — they're the ones who've been talking past each other.
- Frustrated pair? 🔮 Prototype unlock or ✓ Test build relieves ambiguity.
- Pair too confident?⏱ Time pressure or ✎ Requirement change punctures the assumption that they're close to done.
- Pair gone silent?📖 Reveal briefs unblocks them — but you're trading away the lesson, so save it for the last few minutes.
Debrief prompts
The game ends; the workshop begins. Try these in order:
- “What was your brief?” — read them out loud. The revelation is half the lesson.
- “When did you realise the brief was getting in the way?”
- “What did you stop asking each other?” — the silences are the data.
- “Which of these constraints actually exist on your team today?” — the hardest question; sit with it.
Variations to try
- Cross-functional pairs.Pair an engineer with a designer; use the “In the third person” brief to surface how each role frames problems.
- Same-discipline pairs.Pair two engineers; use the “Three words or fewer” brief to surface how much shared context they really lean on.
- Big group, multiple rounds. Run round 1 at complexity 3 with briefs off; let everyone get the rules. Round 2 with briefs on. Round 3 with one accelerant per pair.